Guide

Zad Archery Controls and Inventory Guide

Quick answer

Use the live in-game hints first, keep Demo selling reports separate from Steam release behavior, and diagnose focus or UI tab issues without inventing shortcuts.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

Quick answer

Use the controls shown inside your current build first. Public evidence confirms a Demo-era selling report and several launch-week input or interface complaints, but it does not publish a complete universal keyboard-shortcut table for the Steam release.

This page keeps those boundaries explicit: selling, inventory comparison, mouse focus, keyboard focus, and UI tabs should be checked in the live UI before assuming a shortcut from another version applies.

Selling items

A player report for the Demo describes selling with Ctrl + Shift + right-click and says the action can feel delayed. Treat that as a Demo report, not a guaranteed Steam-release command.

If selling does not work:

  1. Select the item and read the current build's visible hint.
  2. Confirm the item is not equipped or protected by the interface.
  3. Send the input once and wait for the inventory count or coin value to update.
  4. Avoid rapid repeated inputs while the UI is delayed.
  5. Record the item state, platform, and build context before reporting a bug.

Open Troubleshooting if selling still feels delayed after the live hint is confirmed.

Inventory checks

Inventory decisions are tied to the gear loop: targets drop loot, Crafting creates bows and armor, and your equipped slot can change the next run more than one small node. When comparing items:

  1. Read the equipped item first.
  2. Check whether the new item solves damage, survival, or positioning.
  3. Keep unusual effects long enough to test one familiar wave.
  4. Sell only after the comparison is clear.

Use Crafting for gear comparison and Upgrades when a stat tradeoff changes the fight.

Mouse and keyboard focus

Launch-week community reports mention cases where the first click or keypress is ignored on macOS. The safest local test is focus-related:

  1. Click once inside the game window.
  2. Repeat the intended click or keypress.
  3. Check whether it happens only after launch, after alt-tab, or after every window switch.
  4. Capture platform, fullscreen state, and input device details for a report.

This is a focus workaround, not a claim that every macOS player has the issue.

UI tabs and menu switching

Steam player feedback criticizes mouse-heavy menu switching and asks for keyboard access to side tabs. Public sources reviewed for this page do not confirm a full keyboard tab map for the Steam release.

Use these boundaries:

TaskEvidence-safe guidance
Switching progression tabsUse the visible UI until the build exposes or documents keyboard tab shortcuts
Selling inventory itemsVerify the live hint; keep the Demo Ctrl + Shift + right-click report separate
Reopening settingsPatch 1.0.2 added your screen's own resolution as the first settings option
Reporting missing inputInclude whether the game window had focus and whether fullscreen changed behavior

Sources and current boundary

No source reviewed here confirms a complete, release-wide shortcut list. If the live build shows a newer binding, prefer the live build over this snapshot.

Next routes

  • Troubleshooting — selling delay, clipped UI, macOS focus, save reset, Guardian, and King achievement checks.
  • Beginner Guide — first-run route and when to inspect Jobs, Crafting, and Mining.
  • Systems — where Controls fit into the wider progression stack.